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BAHATH...

...is a VR experience with a unique tool to use: The grappling hook. 

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One of the keywords we wanted to represent with this project was "Flow". In Bahath, the player has the ability to use a grappling hook in each of his hands and build up momentum by swinging from rock to rock, accelerating in distance and height.

DESIGN & GAMEPLAY

I took part in the creation of multiple Block-Outs and Level Designs for the game. We used self-made tools to generate dynamic paths for the player. In addition, I created ingame music and SFX/VFX for the game.

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UX and motion sickness were handled hand in hand during the development process. The grappling hooks needed alot of tweak and love, to feel smooth and intuitive in navigation from a first person, spiderman-like perspective. 

PROJECT FACTS

Theme: Flow

Project duration: 3 months

Team size: 6

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Game Engine: Unity 5.6, C#

Target platform: Oculus Rift

Current status: Prototype

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This project was developed during the 2nd semester of the Game Design program at Games Academy Berlin.

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