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BEAT IT...

...is a rhythmic puzzle game with a lo-fi 2D artstyle. Adapt your movement to the rhythm of the surrouding objects and find the right pattern to reach the goal!

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The theme we decided on was "Stick together". We combined this theme with a gridbased, rhythmic movement and challenging enemy behaviours to create this simple but catchy game.

MY RESPONSIBILITIES

In the early stage of production, I spent alot of time designing and visualizing different game concepts and player mechanics with fake screenshots and simple 2D animations.

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Once we decided on a concept, which took by far the most time during this project, I jumped right into the Game Engine and developed player and enemy gameplay mechanics and added visual and aural player feedback to the game.

PROJECT FACTS

Theme: Rhythmic Puzzler, Stick together

Project duration: 3 months

Team size: 4 

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Game Engine: Unity 2018.1.1f, C#

Target platform: PC, Windows

Current status: Prototype with different levels

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This project was developed during our 2nd semester of the Game Design Bachelors program at HTW Berlin, DE:HIVE.

FEATURES

  • 14 challenging and relaxing puzzles

  • Handcrafted levels that feel alive and are constantly changing

  • Read and adapt to different rhythmic behaviours

  • Dash, teleport, speed up, warp and more!

  • Freedom to solve puzzles in multiple ways

UNIQUE SELLING POINTS

  • A rhythmic puzzler with a grid-based movement that has never been created before!

  • A minimalistic but beautiful lo-fi artstyle

  • Room for tons of more challenging levels!

  • Motivating and interesting pacing with alot of features to discover

EXTRAS

INDEPTH INFO

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