




GUSH:
CURRENTLY PINK...
...is a sandboxy, physics based waterslide game with one simple objective: Reach the finish line!
Use a variety of materials to constantly influence your objects behaviour during the waterslide.
MY RESPONSIBILITIES
During the first month of production, I developed multiple small but functional prototypes to test a variety of gameplay mechanics.
I focused on programming and design during this project, developing all system and gameplay mechanics in the game, from water physics, material behaviours, explosions, dart shooting to mesh combining scripts, path finding and more.
In addition, I added visual and aural player feedback to the game.

GAMEPLAY
Gush: Currently Pink offers beautifully crafted waterslides and challenges you to let an object run through it. It is your goal to guide the object to the jello filled tank at the end of each level.
The gameplay mechanics offer the player a creative and sandboxy way to overcome each obstacle in various ways and allow high replayability.




PROJECT FACTS
Theme: Build & Run, Waterslide
Project duration: 3 months
Team size: 4
Game Engine: Unity 2018.3.3f1, C#
Target platform: PC, Windows
Current status: Vertical Slice
This project was developed during our 3rd semester of the Game Design Bachelors program at HTW Berlin, DE:HIVE.