top of page

KAMPFGEIST...

...is a fast paced fighting game, based on the roots of Pong. Step into the role of a powerful monk and protect your temple from challengers.

 

Unite and dominate the monk tribes in singleplayer mode or unleash your energy in an intense Versus mode.

​

​

MY RESPONSIBILITIES

During the development of Kampfgeist, I focused on the design of gameplay mechanics and playerfeedback.

​

I designed multiple movement and fight mechanics, mapping them to an intuitive player input system.

​

In addition i was responsible for all visual effects and ingame music.

PROJECT FACTS

Theme: Pong

Project duration: 2 months

Team size: 5

​

Game Engine: Unity 5.4

Target platform: PC, Windows

Current status: Prototype

​

This project was developed during the 1st semester of the Game Design program at Games Academy Berlin.

bottom of page