




KAMPFGEIST...
...is a fast paced fighting game, based on the roots of Pong. Step into the role of a powerful monk and protect your temple from challengers.
Unite and dominate the monk tribes in singleplayer mode or unleash your energy in an intense Versus mode.
MY RESPONSIBILITIES
During the development of Kampfgeist, I focused on the design of gameplay mechanics and playerfeedback.
I designed multiple movement and fight mechanics, mapping them to an intuitive player input system.
In addition i was responsible for all visual effects and ingame music.
PROJECT FACTS
Theme: Pong
Project duration: 2 months
Team size: 5
Game Engine: Unity 5.4
Target platform: PC, Windows
Current status: Prototype
This project was developed during the 1st semester of the Game Design program at Games Academy Berlin.