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KAMPFGEIST...

...is a fast paced fighting game, based on the roots of Pong. Step into the role of a powerful monk and protect your temple from challengers.

 

Unite and dominate the monk tribes in singleplayer mode or unleash your energy in an intense Versus mode.

MY RESPONSIBILITIES

During the development of Kampfgeist, I focused on the design of gameplay mechanics and playerfeedback.

I designed multiple movement and fight mechanics, mapping them to an intuitive player input system.

In addition i was responsible for all visual effects and ingame music.

PROJECT FACTS

Theme: Pong

Project duration: 2 months

Team size: 5

Game Engine: Unity 5.4

Target platform: PC, Windows

Current status: Prototype

This project was developed during the 1st semester of the Game Design program at Games Academy Berlin.

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